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Netflix Closes Two Studios in Latest Gaming Retreat

by T&I News
August 17, 2026
in Gaming
Reading Time: 2 mins read
Photo by Ron Lach on Pexels

Photo by Ron Lach on Pexels

Netflix has shut down Night School Studio and Helsinki-based Moonloot Games, marking the latest round of cuts to a gaming division the streaming giant has struggled to turn into a viable second business line. The closures continue a pattern of layoffs and studio shutdowns that has trimmed Netflix’s internal game development capacity over the past two years.

Night School Studio, acquired by Netflix in 2021, had built a reputation for narrative-driven titles that fit neatly alongside the company’s core strength in scripted storytelling. Its games leaned on character-focused, story-first design rather than the live-service or competitive formats that dominate much of the mobile and console gaming market. That approach made it something of a flagship for Netflix’s early gaming ambitions, which centered on leveraging the company’s strength in original content to build games with cinematic, plot-driven appeal.

Details of Moonloot Games’ output remain limited, but its closure alongside Night School Studio signals that Netflix’s cutbacks are not confined to a single genre or studio type. Instead, the move points to a broader reassessment of how much internal development capacity the company needs as it recalibrates its gaming strategy.

A Pattern of Contraction in Netflix Gaming

The shutdowns extend a string of setbacks for Netflix’s gaming unit, which the company launched with ambitions of becoming a meaningful gaming platform bundled into its subscription service. Netflix has previously closed other internal studios and reduced headcount within its gaming division, even as it continued to release mobile titles tied to its film and television properties.

Despite years of investment, Netflix has found it difficult to gain sustained traction in mobile gaming, an intensely competitive sector dominated by specialized publishers with years of live-service expertise, monetization infrastructure, and player-retention systems that Netflix has yet to replicate at scale. Analysts have pointed to the gap between the company’s strength in passive, on-demand entertainment and the more interactive, engagement-driven demands of gaming as a persistent hurdle for the initiative.

The latest closures suggest Netflix may be further narrowing its ambitions, potentially shifting toward licensing and partnership-based approaches rather than maintaining a wide roster of in-house studios. The company has not detailed how many employees are affected by the Night School Studio and Moonloot Games closures, nor has it outlined what, if any, unreleased projects from either studio will be affected.

For the broader gaming industry, the closures serve as another data point in an ongoing wave of consolidation and cost-cutting that has hit studios of varying sizes over the past two years, as companies reassess growth projections set during the pandemic-era surge in gaming demand.

Netflix maintains a large subscriber base across the UAE and the wider Gulf Cooperation Council region, where its streaming service remains a significant player in the entertainment market. However, Night School Studio and Moonloot Games do not appear to have had operations, localized content, or specific market strategies tied to the Gulf, meaning the immediate impact of their closure on regional players or the local gaming ecosystem is expected to be limited. Netflix’s broader gaming push in the UAE and GCC has largely centered on mobile titles distributed through its existing subscription platform rather than region-specific development.

Tags: cost-cuttinggame developmentgaming industrymobile gamingNetflix gamingNight School Studiostreaming platformsstudio closures
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