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Second Round of Cuts Hits Witcher Multiplayer Project

by T&I News
August 12, 2026
in Gaming
Reading Time: 2 mins read
Photo by Paras Katwal on Pexels

Photo by Paras Katwal on Pexels

CD Projekt Red has confirmed a fresh round of layoffs affecting Project Sirius, the studio’s unannounced multiplayer game set in the Witcher universe. The reductions mark the second time staff on the project have been cut, deepening concerns about the title’s future within the Polish developer’s broader lineup of games.

The studio has not disclosed how many employees were let go in this latest wave, nor has it issued a public statement addressing the project’s current standing. Project Sirius remains in the early stages of development, and CD Projekt Red has yet to confirm a release window or share substantive details about the game’s design, scope or platforms.

The lack of transparency around the layoffs has fuelled speculation among industry watchers about whether the project is being scaled back, restructured, or reconsidered altogether. Repeated staff reductions on a single title, particularly one still without a public unveiling, are often read as a sign of internal difficulties in shaping a game’s direction or securing sustained budget support.

A Bet on Multiplayer Beyond Geralt’s Story

Project Sirius was conceived as CD Projekt Red’s move into multiplayer gaming, extending the Witcher franchise beyond the single-player storytelling that built its reputation. The studio has been working to diversify its portfolio in the years following the troubled launch of Cyberpunk 2077, which drew criticism for technical issues at release despite later improvements and expansions.

Multiplayer and live-service style titles have become an increasingly common direction for major studios seeking recurring revenue streams beyond one-time game sales. For CD Projekt Red, Project Sirius was intended to test that model within one of its most valuable franchises. However, the recurring layoffs suggest the studio may be facing difficulty translating that ambition into a functioning production pipeline.

CD Projekt Red continues to work on other Witcher-related projects, including a new single-player entry in the core franchise, alongside its efforts on Sirius. The company has not indicated whether resources are being reallocated between these projects as a result of the latest cuts.

What It Means for Gulf Gaming Stakeholders

While CD Projekt Red has no direct operational presence in the UAE or wider Gulf region, the developments carry relevance for regional gaming investors and industry observers. The UAE and Saudi Arabia have both moved aggressively in recent years to build stakes in global gaming and esports, with sovereign wealth funds and private investors backing major studios and publishers as part of broader economic diversification strategies.

Repeated layoffs on a high-profile, unreleased title like Project Sirius serve as a reminder of the volatility inherent in large-scale AAA game development, where lengthy production cycles, shifting market expectations and budget pressures can derail even well-funded projects tied to established franchises. For Gulf-based investors weighing exposure to gaming studios or franchises, such cases underscore the importance of assessing development risk alongside brand strength when evaluating potential returns in the sector.

CD Projekt Red’s stock and broader financial performance remain closely watched by international investors, given the studio’s history with Cyberpunk 2077’s rocky launch followed by a notable turnaround. Whether Project Sirius follows a similar trajectory, or is shelved amid continued restructuring, is likely to remain a point of scrutiny for shareholders and industry analysts tracking the studio’s next moves.

Tags: AAA gaming risksCD Projekt Redgame development layoffsgame studio restructuringgaming investmentLive-service gamesProject SiriusWitcher multiplayer
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