GamesIndustry.biz has confirmed the initial speaker lineup for its HR Summit 2026, an annual gathering that brings together human resources leaders from across the video games sector to discuss recruitment, retention and workplace strategy. Among those set to appear are Sarah Venables, founder of the HR Confidence Club, Jonny Hopper, chief executive of Glowmade Studio, and Harvey Elliott and Carmen Martino, both representing publisher Playstack. The event, as detailed in Here is the full line-up for the GamesIndustry.biz HR Summit 2026, will once again be held with Amiqus returning as official sponsor, extending a partnership the identity-verification firm has maintained with the summit in previous editions.
While the full schedule, venue and exact dates have not yet been released, the confirmed names point to a programme built around keynote sessions and networking opportunities tailored to HR professionals working inside game studios, publishers and platform holders. The speakers currently announced are drawn from UK-based organisations, reflecting the summit’s origins as a fixture on the British games industry calendar, though the event has historically attracted an international audience of HR practitioners keen to benchmark practices against peers.
Why HR Matters for a Maturing Industry
The summit’s focus on talent acquisition, retention and workplace culture arrives at a moment when studios worldwide are grappling with volatile hiring cycles, waves of layoffs in some markets, and intensifying competition for specialised technical and creative talent. HR strategy has become an increasingly visible part of the broader gaming industry conversation, as companies balance cost pressures with the need to retain skilled staff capable of delivering complex, live-service and cross-platform titles.
These dynamics carry growing relevance for the Gulf, where the UAE and wider GCC have been positioning themselves as emerging hubs for game development, esports and interactive entertainment investment. Abu Dhabi and Dubai have seen a steady build-out of studios, publishing arms and gaming-focused funds in recent years, alongside government-backed initiatives aimed at diversifying regional economies through the creative and digital sectors. As that ecosystem matures, questions around how to attract, train and retain specialised gaming talent locally are becoming more pressing for regional employers, many of whom compete internationally for the same pool of experienced developers, producers and studio executives.
Notably, the current speaker roster for the 2026 summit does not include representatives from Gulf-based studios or organisations, underscoring that HR conversations at this level remain concentrated in established Western gaming markets such as the UK. For UAE and GCC industry watchers, that absence highlights an opportunity: as regional gaming hubs scale up hiring and build out studio infrastructure, participation in international forums focused specifically on HR practice could help local employers align with global standards on recruitment, workplace policy and staff retention.
Further details on the summit’s full agenda, additional speakers and logistics are expected to be released closer to the event. In the meantime, the confirmed lineup signals continuity for a gathering that has become a recurring reference point for HR professionals navigating an industry still adjusting to cyclical hiring swings, shifting studio structures and rising expectations around employee experience. For Gulf-based studios and investors tracking global best practice, the summit offers a useful gauge of where international HR thinking in gaming is heading, even without direct regional representation on this year’s stage.


