AdHoc Studio has revealed that the first episode of its narrative title Dispatch had a far more turbulent development journey than its eventual commercial performance would suggest. Speaking about the year since the episode’s launch, studio leadership described a production process marked by significant internal pressure, with one figure involved in the project characterising the experience as “crushing” at points during its creation.
Despite the difficulties behind the scenes, Dispatch has gone on to outperform the studio’s own expectations by a wide margin. According to AdHoc, the game surpassed a sales target originally set for a three-year window in just three months following release, a milestone that underscores how commercial outcomes do not always reflect the turmoil of a project’s creation. The studio has not disclosed specific unit sales or player numbers, but the scale of the overperformance has been framed internally as a validation of the risks taken during development.
Dispatch’s episodic structure and narrative focus have positioned it as a notable release in a market where story-driven games continue to compete for attention against larger, more heavily marketed titles. The studio’s ability to exceed its own projections so quickly suggests strong word-of-mouth and player engagement, even as AdHoc has been candid about the strain that the production placed on its team.
What comes next for AdHoc
With the first episode’s success now established, AdHoc Studio has indicated that it is looking toward future projects, though full details of what the team plans to build next remain under wraps. The studio’s comments suggest that lessons learned from the difficult production of Dispatch will inform how it approaches scheduling, resourcing and creative direction going forward, as it seeks to avoid repeating the most punishing aspects of the episode’s development cycle.
The broader conversation around Dispatch also touches on an industry-wide pattern in which studios of varying sizes grapple with unpredictable production timelines and shifting creative demands, a dynamic that continues to shape the wider gaming landscape as developers balance ambition against the realities of team capacity and budget. For Gulf-based players and the region’s growing community of narrative-game enthusiasts, Dispatch’s episodic model and its unexpectedly strong reception offer a case study in how smaller, story-focused titles can find sustained audiences even without the marketing budgets of larger blockbuster releases.
The studio’s reflections on the project’s difficult birth were first detailed in a report titled “It was crushing how hard it was” – The chaotic development of Dispatch, and what AdHoc Studio plans next, which examined the pressures the team faced while building the game’s first episode. While AdHoc has not confirmed a timeline for its next release, the studio’s willingness to speak openly about the toll of the project suggests a deliberate effort to set more sustainable expectations as it moves into its next phase of development.







